<?xml version="1.0" encoding="UTF-8"?>
<data version="1.0">
    <struct type="Settings">
        <key>fileFormatVersion</key>
        <int>1</int>
        <key>variation</key>
        <string>main</string>
        <key>verbose</key>
        <false/>
        <key>autoSDSettings</key>
        <array/>
        <key>allowRotation</key>
        <false/>
        <key>quiet</key>
        <false/>
        <key>premultiplyAlpha</key>
        <false/>
        <key>shapeDebug</key>
        <false/>
        <key>dpi</key>
        <uint>72</uint>
        <key>dataFormat</key>
        <string>sparrow</string>
        <key>textureFileName</key>
        <filename>weaponIcon.png</filename>
        <key>flipPVR</key>
        <false/>
        <key>ditherType</key>
        <enum type="SettingsBase::DitherType">NearestNeighbour</enum>
        <key>backgroundColor</key>
        <uint>0</uint>
        <key>libGdx</key>
        <struct type="LibGDX">
            <key>filtering</key>
            <struct type="LibGDXFiltering">
                <key>x</key>
                <enum type="LibGDXFiltering::Filtering">Linear</enum>
                <key>y</key>
                <enum type="LibGDXFiltering::Filtering">Linear</enum>
            </struct>
        </struct>
        <key>shapePadding</key>
        <uint>2</uint>
        <key>jpgQuality</key>
        <uint>80</uint>
        <key>pngOptimizationLevel</key>
        <uint>0</uint>
        <key>textureSubPath</key>
        <string></string>
        <key>textureFormat</key>
        <enum type="SettingsBase::TextureFormat">png</enum>
        <key>borderPadding</key>
        <uint>2</uint>
        <key>maxTextureSize</key>
        <QSize>
            <key>width</key>
            <int>2048</int>
            <key>height</key>
            <int>2048</int>
        </QSize>
        <key>fixedTextureSize</key>
        <QSize>
            <key>width</key>
            <int>-1</int>
            <key>height</key>
            <int>-1</int>
        </QSize>
        <key>reduceBorderArtifacts</key>
        <false/>
        <key>algorithmSettings</key>
        <struct type="AlgorithmSettings">
            <key>algorithm</key>
            <enum type="AlgorithmSettings::AlgorithmId">MaxRects</enum>
            <key>freeSizeMode</key>
            <enum type="AlgorithmSettings::AlgorithmFreeSizeMode">Best</enum>
            <key>sizeConstraints</key>
            <enum type="AlgorithmSettings::SizeConstraints">POT</enum>
            <key>forceSquared</key>
            <false/>
            <key>forceWordAligned</key>
            <false/>
            <key>maxRects</key>
            <struct type="AlgorithmMaxRectsSettings">
                <key>heuristic</key>
                <enum type="AlgorithmMaxRectsSettings::Heuristic">Best</enum>
            </struct>
            <key>basic</key>
            <struct type="AlgorithmBasicSettings">
                <key>sortBy</key>
                <enum type="AlgorithmBasicSettings::SortBy">Best</enum>
                <key>order</key>
                <enum type="AlgorithmBasicSettings::Order">Ascending</enum>
            </struct>
        </struct>
        <key>andEngine</key>
        <struct type="AndEngine">
            <key>minFilter</key>
            <enum type="AndEngine::MinFilter">Linear</enum>
            <key>packageName</key>
            <string>Texture</string>
            <key>javaFileName</key>
            <filename>weaponIcon.java</filename>
            <key>wrap</key>
            <struct type="AndEngineWrap">
                <key>s</key>
                <enum type="AndEngineWrap::Wrap">Clamp</enum>
                <key>t</key>
                <enum type="AndEngineWrap::Wrap">Clamp</enum>
            </struct>
            <key>magFilter</key>
            <enum type="AndEngine::MagFilter">MagLinear</enum>
        </struct>
        <key>dataFileName</key>
        <filename>weaponIcon.xml</filename>
        <key>mainExtension</key>
        <string></string>
        <key>forceIdenticalLayout</key>
        <false/>
        <key>outputFormat</key>
        <enum type="SettingsBase::OutputFormat">RGBA8888</enum>
        <key>autoAliasEnabled</key>
        <true/>
        <key>trimSpriteNames</key>
        <false/>
        <key>globalSpriteSettings</key>
        <struct type="SpriteSettings">
            <key>scale</key>
            <double>1</double>
            <key>scaleMode</key>
            <enum type="ScaleMode">Smooth</enum>
            <key>innerPadding</key>
            <uint>0</uint>
            <key>extrude</key>
            <uint>0</uint>
            <key>trimThreshold</key>
            <uint>1</uint>
            <key>trimMode</key>
            <enum type="SpriteSettings::TrimMode">Trim</enum>
            <key>heuristicMask</key>
            <false/>
        </struct>
        <key>fileList</key>
        <array>
            <filename>great_sword5.png</filename>
            <filename>great_sword6.png</filename>
            <filename>great_sword7.png</filename>
            <filename>great_sword8.png</filename>
            <filename>great_sword9.png</filename>
            <filename>great_sword10.png</filename>
            <filename>great_sword1.png</filename>
            <filename>great_sword2.png</filename>
            <filename>great_sword3.png</filename>
            <filename>great_sword4.png</filename>
            <filename>long_sword5.png</filename>
            <filename>long_sword6.png</filename>
            <filename>long_sword7.png</filename>
            <filename>long_sword8.png</filename>
            <filename>long_sword9.png</filename>
            <filename>long_sword10.png</filename>
            <filename>long_sword1.png</filename>
            <filename>long_sword2.png</filename>
            <filename>long_sword3.png</filename>
            <filename>long_sword4.png</filename>
            <filename>short_sword4.png</filename>
            <filename>short_sword5.png</filename>
            <filename>short_sword6.png</filename>
            <filename>short_sword7.png</filename>
            <filename>short_sword8.png</filename>
            <filename>short_sword9.png</filename>
            <filename>short_sword10.png</filename>
            <filename>short_sword1.png</filename>
            <filename>short_sword2.png</filename>
            <filename>short_sword3.png</filename>
            <filename>double_sword10.png</filename>
            <filename>double_sword1.png</filename>
            <filename>double_sword2.png</filename>
            <filename>double_sword3.png</filename>
            <filename>double_sword4.png</filename>
            <filename>double_sword5.png</filename>
            <filename>double_sword6.png</filename>
            <filename>double_sword7.png</filename>
            <filename>double_sword8.png</filename>
            <filename>double_sword9.png</filename>
            <filename>hammer4.png</filename>
            <filename>hammer5.png</filename>
            <filename>hammer6.png</filename>
            <filename>hammer7.png</filename>
            <filename>hammer8.png</filename>
            <filename>hammer9.png</filename>
            <filename>hammer10.png</filename>
            <filename>hammer1.png</filename>
            <filename>hammer2.png</filename>
            <filename>hammer3.png</filename>
            <filename>lance7.png</filename>
            <filename>lance8.png</filename>
            <filename>lance9.png</filename>
            <filename>lance10.png</filename>
            <filename>lance1.png</filename>
            <filename>lance2.png</filename>
            <filename>lance3.png</filename>
            <filename>lance4.png</filename>
            <filename>lance5.png</filename>
            <filename>lance6.png</filename>
            <filename>flute8.png</filename>
            <filename>flute9.png</filename>
            <filename>flute7.png</filename>
            <filename>flute10.png</filename>
            <filename>flute1.png</filename>
            <filename>flute2.png</filename>
            <filename>flute3.png</filename>
            <filename>flute4.png</filename>
            <filename>flute5.png</filename>
            <filename>flute6.png</filename>
            <filename>gun_lance9.png</filename>
            <filename>gun_lance10.png</filename>
            <filename>gun_lance1.png</filename>
            <filename>gun_lance2.png</filename>
            <filename>gun_lance3.png</filename>
            <filename>gun_lance4.png</filename>
            <filename>gun_lance5.png</filename>
            <filename>gun_lance6.png</filename>
            <filename>gun_lance7.png</filename>
            <filename>gun_lance8.png</filename>
            <filename>slash_axe10.png</filename>
            <filename>slash_axe1.png</filename>
            <filename>slash_axe2.png</filename>
            <filename>slash_axe3.png</filename>
            <filename>slash_axe4.png</filename>
            <filename>slash_axe5.png</filename>
            <filename>slash_axe6.png</filename>
            <filename>slash_axe7.png</filename>
            <filename>slash_axe8.png</filename>
            <filename>slash_axe9.png</filename>
            <filename>charge_axe10.png</filename>
            <filename>charge_axe1.png</filename>
            <filename>charge_axe2.png</filename>
            <filename>charge_axe3.png</filename>
            <filename>charge_axe4.png</filename>
            <filename>charge_axe5.png</filename>
            <filename>charge_axe6.png</filename>
            <filename>charge_axe7.png</filename>
            <filename>charge_axe8.png</filename>
            <filename>charge_axe9.png</filename>
            <filename>bug_stick3.png</filename>
            <filename>bug_stick4.png</filename>
            <filename>bug_stick5.png</filename>
            <filename>bug_stick6.png</filename>
            <filename>bug_stick7.png</filename>
            <filename>bug_stick8.png</filename>
            <filename>bug_stick9.png</filename>
            <filename>bug_stick1.png</filename>
            <filename>bug_stick10.png</filename>
            <filename>bug_stick2.png</filename>
            <filename>light_bow_gun5.png</filename>
            <filename>light_bow_gun6.png</filename>
            <filename>light_bow_gun7.png</filename>
            <filename>light_bow_gun8.png</filename>
            <filename>light_bow_gun9.png</filename>
            <filename>light_bow_gun10.png</filename>
            <filename>light_bow_gun1.png</filename>
            <filename>light_bow_gun2.png</filename>
            <filename>light_bow_gun3.png</filename>
            <filename>light_bow_gun4.png</filename>
        </array>
        <key>ignoreFileList</key>
        <array/>
        <key>replaceList</key>
        <array/>
        <key>commonDivisorX</key>
        <uint>1</uint>
        <key>commonDivisorY</key>
        <uint>1</uint>
    </struct>
</data>
